

Special_forces = yes # Used to define subunit as special forces Priority = # Controls which icon is used if multiple subunits of the same type existĪctive = yes / no # Whether the unit is usable without explicit unlocking in technologyĬavalry = yes # Used to define subunit as cavalry # Controls the map icon category used for the unit Sprite = # Refers to _entity in a gfx/entities/.*.asset file - Controls the unit used on the map Units are found in /Hearts of Iron IV/common/units/*.txt. If you spot a mistake then you are welcome to fix it. EI a single fighter takes up 20 manpower, half tracks usually fit 12 units IRL in hoi4 they fit 24 reduced manpower.This is a community maintained wiki. #5 Change how much manpower is taken up reducing it and raising it in some circumstances. #4 Change the meta no longer will superior firepower and mass producing arty and AT because of how cheap it is be what causes you to win. #3 make the game funner over all but not OP it is still balanced. #2 Make it possible to use late game technology without killing your production. #1 Make the production more realistic in HOI 4 they do make major changes to resources in regards to cost and the ammount of resources on the map. The two mods below are *not* included in the pack if you wish for them to be just write in the comment section below. "Realistic Production Infantry equipment" mod

This is just one of the mods I have created to make hoi4 more realistic and fun: I have created a reddit post to let more people know about this mod so we can get as many people as possible optimizing their game play and have a more realistic experience I also host games sometimes so you could join us :D Feel free to join my discord and talk to me about ideas or if you want to collaborate.
